Instrument catalog
Every voice in @spacedevin/deck-synths, generated from generatorCatalog() and
defaultParamsForGeneratorId() so it cannot drift from the code.
Select one with track <Name> id <id> gen <generatorId>. Parameters are set with gen <key> <value>
in snake_case — sweep_amt 26 reaches the voice as sweepAmt. Values below are the defaults.
| Voices | Count |
|---|---|
| Chip emulations | 8 |
| Hard sync | 4 |
| Analog & electronic | 7 |
| Atmospheric | 4 |
| Acoustic models | 3 |
| Percussion | 4 |
| Vocal | 3 |
| Total | 33 |
Chip emulations
gameBoyDmg — LR35902
Game Boy DMG APU emulator (100% hardware parity).
| Parameter | Default |
|---|---|
type |
"pulse" |
duty |
"50" |
envMode |
"step" |
vol |
15 |
sweep |
0 |
noiseMode |
"long" |
waveShape |
"saw" |
attack |
0 |
decay |
0 |
sustain |
15 |
release |
0 |
pitchDrop |
0 |
pitchDec |
0.05 |
vibRate |
0 |
vibAmt |
0 |
arpRate |
0 |
arpSemis |
0 |
len |
0 |
envStep |
0 |
envUp |
false |
sweepShift |
0 |
sweepPeriod |
0 |
sweepDown |
false |
noiseShift |
null |
noiseRatio |
0 |
Factory presets:
- GB Pulse Lead —
{ channel: "pulse_50", decay: 0.15, sweep: 0 } - GB Bass —
{ channel: "wavetable", waveShape: "sawtooth", decay: 0.3, sweep: 0 } - 25% Pulse —
{ type: "pulse", duty: "25", envMode: "step", vol: 15, sweep: 2, attack: 0, decay: 0, sustain: 15, release: 0 } - Wavetable Crunch —
{ type: "wave", waveVol: "100", attack: 0, decay: 0, sustain: 15, release: 0 }
nes2a03 — 2A03
NES APU emulator (100% hardware parity).
| Parameter | Default |
|---|---|
type |
"pulse" |
duty |
"50" |
envMode |
"decay" |
vol |
10 |
sweep |
0 |
noiseMode |
"long" |
attack |
0 |
decay |
0 |
sustain |
15 |
release |
0 |
vibRate |
0 |
vibAmt |
0 |
arpRate |
0 |
arpSemis |
0 |
pitchDrop |
0 |
pitchDec |
0.05 |
dutySweep |
0 |
dpcmSample |
"kick" |
Factory presets:
- NES Pulse 50% —
{ channel: "pulse_50", decay: 0.2, sweep: 0 } - NES Pulse 25% —
{ channel: "pulse_25", decay: 0.2, sweep: 0 } - NES Pulse 12.5% —
{ channel: "pulse_12_5", decay: 0.25, sweep: 0 } - NES Triangle —
{ channel: "triangle", decay: 0.4, sweep: 0 } - NES Noise —
{ channel: "noise", decay: 0.1, sweep: 0 } - NES Laser Sweep —
{ channel: "pulse_50", decay: 0.2, sweep: -12 } - Pulse Lead —
{ type: "pulse", duty: "50", envMode: "decay", vol: 12, attack: 0, decay: 3, sustain: 10, release: 2 } - 12.5% Pluck —
{ type: "pulse", duty: "12_5", envMode: "decay", vol: 15, attack: 0, decay: 6, sustain: 0, release: 1 } - Triangle Bass —
{ type: "triangle", vol: 15, attack: 0, decay: 0, sustain: 15, release: 0 }
c64sid — MOS 6581
Commodore 64 SID chip emulator (100% hardware parity).
| Parameter | Default |
|---|---|
waveform |
"sawtooth" |
pulseWidth |
0.5 |
filterType |
"lowpass" |
cutoff |
2000 |
resonance |
5 |
attack |
0 |
decay |
5 |
sustain |
15 |
release |
6 |
hardSync |
false |
ringMod |
false |
pitchDrop |
0 |
pitchDec |
0.05 |
vibRate |
0 |
vibAmt |
0 |
arpRate |
0 |
arpSemis |
0 |
Factory presets:
- C64 SID Lead —
{ waveform: "sawtooth", pulseWidth: 0.5, filterType: "lowpass", cutoff: 3500, resonance: 6, attack: 0.008, decay: 0.2, sustain: 0.6, release: 0.1 } - C64 SID Bass —
{ waveform: "pulse", pulseWidth: 0.4, filterType: "lowpass", cutoff: 1200, resonance: 8, attack: 0.005, decay: 0.35, sustain: 0.4, release: 0.08 } - C64 PWM Pad —
{ waveform: "pulse", pulseWidth: 0.3, filterType: "lowpass", cutoff: 2000, resonance: 4, attack: 0.08, decay: 0.5, sustain: 0.7, release: 0.3 } - SNES Warm Pad —
{ waveform: "pulse", pulseWidth: 0.5, filterType: "lowpass", cutoff: 1500, resonance: 2, attack: 0.12, decay: 0.5, sustain: 0.65, release: 0.4 } - SNES Lead —
{ waveform: "sawtooth", pulseWidth: 0.5, filterType: "lowpass", cutoff: 2500, resonance: 3, attack: 0.008, decay: 0.25, sustain: 0.6, release: 0.12 } - SID Brass —
{ waveform: "sawtooth", pulseWidth: 0.5, filterType: "lowpass", cutoff: 4000, resonance: 2, attack: 0.03, decay: 0.3, sustain: 0.7, release: 0.15 } - Hard Sync Lead —
{ waveform: "sawtooth", hardSync: true, attack: 2, decay: 5, sustain: 10, release: 6, pitchDrop: -12, pitchDec: 0.2 } - Filter Bass —
{ waveform: "pulse", pulseWidth: 0.5, filterType: "lowpass", cutoff: 600, resonance: 8, attack: 0, decay: 4, sustain: 4, release: 3 }
ym2612 — YM2612
Sega Genesis FM Synth emulator (References: Nuked-OPN2, Genesis Plus GX).
| Parameter | Default |
|---|---|
algorithm |
0 |
feedback |
0 |
op1_mul |
1 |
op1_tl |
0 |
op1_ar |
31 |
op1_dr |
5 |
op1_sr |
5 |
op1_rr |
5 |
op1_sl |
0 |
op2_mul |
1 |
op2_tl |
0 |
op2_ar |
31 |
op2_dr |
5 |
op2_sr |
5 |
op2_rr |
5 |
op2_sl |
0 |
op3_mul |
1 |
op3_tl |
0 |
op3_ar |
31 |
op3_dr |
5 |
op3_sr |
5 |
op3_rr |
5 |
op3_sl |
0 |
op4_mul |
1 |
op4_tl |
0 |
op4_ar |
31 |
op4_dr |
5 |
op4_sr |
5 |
op4_rr |
5 |
op4_sl |
0 |
pitchDrop |
0 |
pitchDec |
0.05 |
vibRate |
0 |
vibAmt |
0 |
arpRate |
0 |
arpSemis |
0 |
Factory presets:
- Genesis E-Piano —
{ algorithm: 4, feedback: 0, op1_mul: 1, op1_tl: 0, op1_ar: 31, op1_dr: 12, op1_sr: 5, op1_rr: 8, op1_sl: 5, op2_mul: 1, op2_tl: 20, op2_ar: 31, op2_dr: 15, op2_sr: 5, op2_rr: 8, op2_sl: 5, op3_mul: 4, op3_tl: 30, op3_ar: 31, op3_dr: 18, op3_sr: 5, op3_rr: 8, op3_sl: 5, op4_mul: 1, op4_tl: 10, op4_ar: 31, op4_dr: 10, op4_sr: 5, op4_rr: 8, op4_sl: 5 } - Genesis Brass —
{ algorithm: 1, feedback: 5, op1_mul: 1, op1_tl: 0, op1_ar: 20, op1_dr: 15, op1_sr: 5, op1_rr: 10, op1_sl: 2, op2_mul: 2, op2_tl: 15, op2_ar: 22, op2_dr: 12, op2_sr: 5, op2_rr: 10, op2_sl: 2, op3_mul: 1, op3_tl: 5, op3_ar: 18, op3_dr: 10, op3_sr: 5, op3_rr: 10, op3_sl: 2, op4_mul: 1, op4_tl: 0, op4_ar: 24, op4_dr: 8, op4_sr: 5, op4_rr: 10, op4_sl: 2 }
sn76489 — SN76489
Sega Master System / Genesis PSG emulator (References: MAME).
| Parameter | Default |
|---|---|
type |
"square" |
noiseMode |
"white" |
noiseFreq |
0 |
vol |
15 |
attack |
0 |
decay |
0.1 |
sustain |
15 |
release |
0 |
pitchDrop |
0 |
pitchDec |
0.05 |
vibRate |
0 |
vibAmt |
0 |
arpRate |
0 |
arpSemis |
0 |
Factory presets:
- PSG Square Lead —
{ type: "square", vol: 15, attack: 0, decay: 0.1, sustain: 15, release: 0 }
spc700 — SPC700
Super Nintendo S-DSP emulator (References: bsnes, snes9x).
| Parameter | Default |
|---|---|
waveform |
"strings" |
attack |
0 |
decay |
3 |
sustainLevel |
7 |
sustainRate |
0 |
echoEnable |
false |
echoDelay |
4 |
echoFeedback |
0 |
echoFir |
0 |
pitchDrop |
0 |
pitchDec |
0.05 |
vibRate |
0 |
vibAmt |
0 |
arpRate |
0 |
arpSemis |
0 |
Factory presets:
- Echo Strings —
{ waveform: "strings", attack: 10, decay: 3, sustainLevel: 7, sustainRate: 0, echoEnable: true, echoDelay: 8, echoFeedback: 40 } - Warm Brass —
{ waveform: "brass", attack: 6, decay: 5, sustainLevel: 5, sustainRate: 0, echoEnable: false, echoDelay: 4, echoFeedback: 0 }
gbaDirectSound — GBA DirectSound
Game Boy Advance 8-bit DAC software mixing simulator.
| Parameter | Default |
|---|---|
waveform |
"pulse" |
duty |
"50" |
vol |
15 |
attack |
0 |
decay |
2 |
sustain |
15 |
release |
0 |
bitcrush |
true |
pitchDrop |
0 |
pitchDec |
0.05 |
vibRate |
0 |
vibAmt |
0 |
arpRate |
0 |
arpSemis |
0 |
Factory presets:
- Software Saw Lead —
{ waveform: "sawtooth", duty: "50", attack: 0, decay: 1, sustain: 15, release: 0, bitcrush: true } - Pulse Chug —
{ waveform: "pulse", duty: "25", attack: 0, decay: 0.1, sustain: 0, release: 0.2, bitcrush: true }
chiptune — Chiptune
Retro 8-bit pulse-width modulation and decimation crush.
| Parameter | Default |
|---|---|
waveform |
"pulse" |
pulseWidth |
0.5 |
pwmSpeed |
0 |
bitcrush |
0 |
lowpass |
0 |
arpRate |
0 |
arpSemis |
0 |
attack |
0.005 |
decay |
0.3 |
sustain |
0 |
release |
0.05 |
Hard sync
syncLead — Sync Lead
Aggressive true hard sync analog lead with an automated sweep envelope.
| Parameter | Default |
|---|---|
masterTune |
0 |
slaveBase |
12 |
sweepAmt |
24 |
sweepDecay |
0.4 |
lfoRate |
0 |
lfoAmt |
0 |
cutoff |
3000 |
resonance |
5 |
filterEnvAmt |
0 |
filterDecay |
0.4 |
attack |
0.05 |
decay |
0.3 |
sustain |
0.8 |
release |
0.5 |
Factory presets:
- Sync Screamer —
{ slaveBase: 19, sweepAmt: 36, sweepDecay: 0.25, cutoff: 5000, resonance: 3, filterEnvAmt: 0, attack: 0.02, decay: 0.2, sustain: 0.9, release: 0.3 } - Sync Pluck —
{ slaveBase: 12, sweepAmt: 24, sweepDecay: 0.15, cutoff: 2400, resonance: 6, filterEnvAmt: 0.3, filterDecay: 0.2, attack: 0.005, decay: 0.15, sustain: 0, release: 0.2 } - Sync Talk Box —
{ slaveBase: 5, sweepAmt: 12, sweepDecay: 0.6, lfoRate: 3.5, lfoAmt: 8, cutoff: 1800, resonance: 8, attack: 0.08, decay: 0.4, sustain: 0.7, release: 0.4 }
syncChoir — Sync Choir
Lush, robotic 80s analog choir built from detuned hard sync formants.
| Parameter | Default |
|---|---|
vowelShift |
24 |
morphRate |
0.5 |
morphAmt |
12 |
ensembleDetune |
15 |
vibRate |
5 |
vibAmt |
10 |
highpass |
300 |
attack |
1 |
decay |
1 |
sustain |
0.8 |
release |
1.5 |
Factory presets:
- Android Choir —
{ vowelShift: 24, morphRate: 0.5, morphAmt: 12, ensembleDetune: 15, vibRate: 5.0, vibAmt: 10, highpass: 300, attack: 1.0, decay: 1.0, sustain: 0.8, release: 1.5 } - Slow Morph Pad —
{ vowelShift: 19, morphRate: 0.12, morphAmt: 24, ensembleDetune: 20, vibRate: 4.0, vibAmt: 8, highpass: 200, attack: 2.0, decay: 1.5, sustain: 0.85, release: 2.5 } - Tight Ensemble —
{ vowelShift: 12, morphRate: 0.8, morphAmt: 6, ensembleDetune: 6, vibRate: 6.5, vibAmt: 14, highpass: 400, attack: 0.3, decay: 0.5, sustain: 0.9, release: 0.8 }
obSync — OB Sync
Massive, creamy dual-oscillator hard sync synth with Oberheim-style width and a sweeping filter.
| Parameter | Default |
|---|---|
detune |
15 |
sweepRate |
0.5 |
sweepAmt |
24 |
cutoff |
1200 |
resonance |
2 |
filterEnv |
2400 |
filterDecay |
0.8 |
attack |
0.1 |
decay |
0.4 |
sustain |
0.6 |
release |
0.5 |
Factory presets:
- Oberheim Jump —
{ detune: 18, sweepRate: 0.7, sweepAmt: 30, cutoff: 2000, resonance: 3, filterEnv: 3200, filterDecay: 0.5, attack: 0.04, decay: 0.3, sustain: 0.7, release: 0.3 } - OB Pad —
{ detune: 12, sweepRate: 0.2, sweepAmt: 12, cutoff: 800, resonance: 1.5, filterEnv: 1600, filterDecay: 1.2, attack: 0.6, decay: 0.8, sustain: 0.8, release: 1.5 }
laserSync — Laser Sync
Punchy, retro-arcade zap. A rapid pitch-dropping master oscillator ripping through a static sync slave.
| Parameter | Default |
|---|---|
dropRate |
0.8 |
dropAmt |
36 |
slaveBase |
18 |
attack |
0.01 |
decay |
0.3 |
Factory presets:
- Arcade Zap —
{ dropRate: 0.9, dropAmt: 48, slaveBase: 24, attack: 0.005, decay: 0.15 } - Laser Sweep —
{ dropRate: 0.3, dropAmt: 24, slaveBase: 12, attack: 0.02, decay: 0.6 }
Analog & electronic
acid303 — Acid 303
Classic 303-style bassline with resonant filter and envMod sweep.
| Parameter | Default |
|---|---|
waveform |
"sawtooth" |
cutoff |
800 |
resonance |
15 |
envMod |
4000 |
decay |
0.4 |
Factory presets:
- Classic Acid —
{ waveform: "square", cutoff: 600, resonance: 18, envMod: 5000, decay: 0.35 } - Acid Squelch —
{ waveform: "sawtooth", cutoff: 400, resonance: 22, envMod: 6000, decay: 0.2 } - Deep Acid —
{ waveform: "sawtooth", cutoff: 500, resonance: 12, envMod: 3000, decay: 0.6 }
sub808 — Sub 808
Heavy sine wave sub-bass with punch and drive saturation.
| Parameter | Default |
|---|---|
punch |
60 |
decay |
1.2 |
drive |
0 |
glide |
0.05 |
Factory presets:
- 808 Long Tail —
{ punch: 48, decay: 2.5, drive: 0.15, glide: 0.08 } - 808 Distorted —
{ punch: 72, decay: 1.0, drive: 0.6, glide: 0.03 }
reeseBass — Reese Bass
Thick, multi-oscillator detuned Supersaw bass with filter wobble.
| Parameter | Default |
|---|---|
voices |
3 |
detune |
30 |
cutoff |
1500 |
wobble |
0 |
decay |
1 |
Factory presets:
- DnB Reese —
{ voices: 5, detune: 40, cutoff: 1200, wobble: 0.6, decay: 1.5 } - Minimal Sub Reese —
{ voices: 2, detune: 15, cutoff: 800, wobble: 0, decay: 1.2 }
basicOsc — Basic OSC
Single oscillator + ADSR in generator params.
| Parameter | Default |
|---|---|
waveform |
"sine" |
attack |
0.005 |
decay |
0.08 |
sustain |
0.4 |
release |
0.12 |
Factory presets:
- Saw Lead —
{ waveform: "sawtooth", attack: 0.01, decay: 0.15, sustain: 0.7, release: 0.2 } - Square Sub —
{ waveform: "square", attack: 0.005, decay: 0.3, sustain: 0.8, release: 0.15 }
fmTone — FM tone
Two-operator FM + ADSR in generator params.
| Parameter | Default |
|---|---|
ratio |
2 |
modIndex |
4 |
carrierWave |
"sine" |
modWave |
"sine" |
attack |
0.005 |
decay |
0.08 |
sustain |
0.4 |
release |
0.12 |
Factory presets:
- FM E-Piano —
{ ratio: 1, modIndex: 3, carrierWave: "sine", modWave: "sine", attack: 0.003, decay: 0.8, sustain: 0.15, release: 0.4 } - FM Brass —
{ ratio: 1, modIndex: 6, carrierWave: "sine", modWave: "square", attack: 0.06, decay: 0.3, sustain: 0.7, release: 0.25 }
matrixFm — Matrix FM
Multi-operator FM/RM graph via deck gen_block (Sytrus-style).
patch — Patch
Modular synth patch (gen_block patch): osc/noise/filter/shaper/gain + breakpoint envelopes — any voice, written in deck.
Atmospheric
pad — Pad
Detuned triple-osc + lowpass + slow env — ethereal, reverb-friendly.
| Parameter | Default |
|---|---|
wave1 |
"sine" |
wave2 |
"triangle" |
detune |
9 |
cutoff |
2200 |
attack |
0.08 |
decay |
0.25 |
sustain |
0.6 |
release |
0.7 |
Factory presets:
- Warm Blanket —
{ wave1: "triangle", wave2: "sine", detune: 14, cutoff: 1200, attack: 0.6, decay: 0.8, sustain: 0.75, release: 2.0 } - Glass Shimmer —
{ wave1: "sawtooth", wave2: "square", detune: 8, cutoff: 4000, attack: 0.3, decay: 0.4, sustain: 0.6, release: 1.2 }
aether — Aether
Theremin — eerie, voice-like heterodyne tone with a portamento swoop into each note, a living two-hand pitch/amplitude waver, and a breathy volume-hand swell.
| Parameter | Default |
|---|---|
glide |
0.4 |
waver |
0.5 |
tone |
0.3 |
swell |
0.45 |
air |
0.25 |
Factory presets:
- Classic Theremin —
{ glide: 0.4, waver: 0.5, tone: 0.3, swell: 0.45, air: 0.25 } - Sci-Fi Wail —
{ glide: 0.7, waver: 0.8, tone: 0.5, swell: 0.6, air: 0.4 }
halo — Halo
Hang drum / handpan — lush inharmonic octave + compound-fifth shimmer triad over a long ethereal ring, with a soft fingertip strike and a warm 'gu' body.
| Parameter | Default |
|---|---|
temper |
0.4 |
ring |
0.55 |
mallet |
0.35 |
bloom |
0.5 |
lows |
0.45 |
Factory presets:
- Meditation Bowl —
{ temper: 0.3, ring: 0.8, mallet: 0.2, bloom: 0.65, lows: 0.6 } - Steel Tongue —
{ temper: 0.55, ring: 0.35, mallet: 0.6, bloom: 0.3, lows: 0.35 }
bell — Bell
Inharmonic sine partials + highpass + bell decay — metallic shimmer.
| Parameter | Default |
|---|---|
partial |
2.01 |
highpass |
800 |
decay |
1 |
Factory presets:
- Crystal Chime —
{ partial: 3.01, highpass: 1200, decay: 2.0 } - Dark Bell —
{ partial: 1.41, highpass: 400, decay: 1.8 }
Acoustic models
arco — Arco
Bowed strings — violin · viola · cello · bass · fiddle. Stick-slip saw through real body-resonance formants, with bow pressure, articulation, vibrato and rosin noise. Only string-player controls.
| Parameter | Default |
|---|---|
voice |
"violin" |
pressure |
0.5 |
bow |
0.4 |
vibrato |
0.35 |
rosin |
0.3 |
body |
0.6 |
Factory presets:
- Solo Violin —
{ voice: "violin", pressure: 0.55, bow: 0.45, vibrato: 0.4, rosin: 0.25, body: 0.65 } - Cello Legato —
{ voice: "cello", pressure: 0.6, bow: 0.5, vibrato: 0.5, rosin: 0.2, body: 0.75 } - Country Fiddle —
{ voice: "fiddle", pressure: 0.7, bow: 0.55, vibrato: 0.3, rosin: 0.55, body: 0.5 } - Upright Bass —
{ voice: "bass", pressure: 0.45, bow: 0.35, vibrato: 0.2, rosin: 0.15, body: 0.8 }
tine — Tine
Rhodes-style electric piano — velocity-barked FM tine (hard = metallic bark, soft = mellow bell), a metal tine ping, EP decay, and lush suitcase tremolo.
| Parameter | Default |
|---|---|
bark |
0.55 |
tine |
0.6 |
tremolo |
0.35 |
decay |
0.5 |
drive |
0.2 |
Factory presets:
- Suitcase Warm —
{ bark: 0.35, tine: 0.4, tremolo: 0.6, decay: 0.65, drive: 0.15 } - Stage Bright —
{ bark: 0.7, tine: 0.75, tremolo: 0, decay: 0.45, drive: 0.3 } - Neo Soul Keys —
{ bark: 0.45, tine: 0.55, tremolo: 0.25, decay: 0.7, drive: 0.1 }
guitar — Guitar
Karplus-Strong plucked electric guitar — string model + palm mute + drive + body. Pairs with the chord voice for strums.
| Parameter | Default |
|---|---|
tone |
0.5 |
decay |
0.6 |
damping |
0.4 |
drive |
0.25 |
body |
3500 |
mute |
0 |
Factory presets:
- Clean Electric —
{ tone: 0.55, decay: 0.6, damping: 0.35, drive: 0.1, body: 3800, mute: 0 } - Palm Mute Chug —
{ tone: 0.35, decay: 0.3, damping: 0.55, drive: 0.45, body: 2800, mute: 0.7 } - Nylon Acoustic —
{ tone: 0.72, decay: 0.75, damping: 0.25, drive: 0, body: 4200, mute: 0 } - Bass Guitar —
{ tone: 0.28, decay: 0.55, damping: 0.6, drive: 0.15, body: 1800, mute: 0 }
Percussion
drumSynth — Drum
Pitch-envelope drum synth — punchy kicks, snares, toms, 808s (+ noise + drive).
| Parameter | Default |
|---|---|
tone |
"sine" |
pitchEnv |
36 |
pitchDecay |
0.06 |
decay |
0.35 |
noise |
0 |
noiseDecay |
0.12 |
noiseHp |
1500 |
drive |
0 |
Factory presets:
- TR-909 Kick —
{ tone: "sine", pitchEnv: 30, pitchDecay: 0.035, decay: 0.3, noise: 0.05, drive: 0.2 } - Boom Bap Kick —
{ tone: "sine", pitchEnv: 38, pitchDecay: 0.07, decay: 0.55, noise: 0, drive: 0.08 } - Rim Shot —
{ tone: "triangle", pitchEnv: 12, pitchDecay: 0.015, decay: 0.06, noise: 0.5, noiseHp: 3000, noiseDecay: 0.04, drive: 0.15 } - Tom Low —
{ tone: "sine", pitchEnv: 24, pitchDecay: 0.04, decay: 0.35, noise: 0.1, drive: 0.05 } - Tom High —
{ tone: "sine", pitchEnv: 18, pitchDecay: 0.03, decay: 0.25, noise: 0.12, drive: 0.05 }
clap — Clap
The Clap — handclap engine: hand count, timing spread, hand size, brightness, room tail, and clusters (single / double / many-hand crowd).
| Parameter | Default |
|---|---|
hands |
3 |
spread |
0.4 |
size |
0.5 |
tone |
0.5 |
claps |
1 |
gap |
0.35 |
tail |
0.4 |
body |
0.2 |
Factory presets:
- Tight Clap —
{ hands: 2, spread: 0.2, size: 0.3, tone: 0.6, claps: 1, gap: 0.2, tail: 0.25, body: 0.15 } - Crowd Clap —
{ hands: 8, spread: 0.7, size: 0.7, tone: 0.45, claps: 3, gap: 0.4, tail: 0.6, body: 0.35 }
cymbal — Cymbal
TR-808 style cymbal cluster (6 tuned squares + noise + highpass).
| Parameter | Default |
|---|---|
tune |
300 |
metallic |
0.8 |
decay |
0.4 |
highpass |
7000 |
Factory presets:
- Ride Cymbal —
{ tune: 340, metallic: 0.7, decay: 0.8, highpass: 6000 } - Crash —
{ tune: 280, metallic: 0.9, decay: 1.5, highpass: 5000 }
noiseBurst — Noise burst
Filtered noise; attack + decay shape the hit.
| Parameter | Default |
|---|---|
attack |
0.002 |
decay |
0.07 |
tone |
0.45 |
pitchFollow |
0.25 |
Vocal
formantVocal — Formant Vocal
Expressive formant synthesizer with gliding notes and vibrato.
| Parameter | Default |
|---|---|
glide |
0.1 |
vibDepth |
0.02 |
vibRate |
5 |
humanize |
0.5 |
release |
0.2 |
ttsVocal — TTS Vocal
Web Speech API Text-to-Speech engine for robotic vocal sequences.
| Parameter | Default |
|---|---|
voice |
0 |
rate |
1.5 |
meSpeakVocal — meSpeak Vocal
Retro robotic TTS using meSpeak.js with sample-accurate timing.
| Parameter | Default |
|---|---|
pitch |
50 |
speed |
175 |
wordgap |
0 |
variant |
"m1" |
amplitude |
100 |